![]() ![]() The prototypical hero in video games is usually “able-bodied,” virtually indestructible, and possesses nearly endless stamina. Keywords: disability, agency, game design, aesthetics, mechanics Nevertheless, Borderlands 2 models one approach how games can depict disability without positioning the disabled body as undesirable or grotesque. This social model of disability within the game exists in tension with some ableist slurs and harmful stereotypes about disabled bodies also found in Borderlands 2. ![]() This combination of rhetoric and agency depicts disability as a social construct as opposed to the more common vision of disability as an innate flaw. Borderlands 2 encourages player agency while positioning the player within a visual rhetoric of disability. ![]() This paper examines the first-person shooter Borderlands 2 through the lens of the social model of disability and rhetoric. Promotional material for Borderlands 2 (Gearbox Software, United States, 2012) Josiah Meints (Oklahoma State University), Alison Green (Oklahoma State University) ![]()
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